Three changes follow from these results:
Раскрыты подробности похищения ребенка в Смоленске09:27
,推荐阅读搜狗输入法下载获取更多信息
La Liga has El Clásico, France has Le Classique, and Argentina goes full gun with its Superclásico. English football has no true equivalent, with Liverpool and Manchester United fans unable to agree on a name for their grand-slam meetings. Up in the land of fitba, there’s this weekend’s 450th Old Firm/Glasgow derby (delete as applicable according to your stringency on Scottish company law). And Germany has Der Klassiker, between Bayern Munich and Borussia Dortmund. The Bundesliga marketing suits have been out in force this week for the one game, played on Saturday evening, that brings extra eyeballs. Though questions are often raised over whether this is a true, classic rivalry; Dortmund have not won a league title since Jürgen Klopp was making his rounds in 2012.
Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.